#include <football.h>
◆ iterator() [1/2]
template<class Connection >
◆ iterator() [2/2]
template<class Connection >
◆ advancePastBadness()
template<class Connection >
Advance the iterator past any opening/closing connections.
◆ operator!=()
template<class Connection >
◆ operator*()
template<class Connection >
◆ operator++() [1/2]
template<class Connection >
◆ operator++() [2/2]
template<class Connection >
◆ position
template<class Connection >
◆ service
template<class Connection >
The documentation for this struct was generated from the following file: