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pianod2
multisource multiuser scriptable networked music player
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Audio engine – manage current audio player and sources. More...
#include <config.h>#include <ctime>#include "interpreter.h"#include "musictypes.h"#include "retainer.h"#include "retainedlist.h"#include "connection.h"#include "response.h"#include "mediaunit.h"#include "tuner.h"

Go to the source code of this file.
Classes | |
| class | AudioEngine |
| Audio engine, responsible for one "room" worth of audio. More... | |
Audio engine – manage current audio player and sources.