pianod2
multisource multiuser scriptable networked music player
Classes
engine.h File Reference

Audio engine – manage current audio player and sources. More...

#include <config.h>
#include <ctime>
#include "interpreter.h"
#include "musictypes.h"
#include "retainer.h"
#include "retainedlist.h"
#include "connection.h"
#include "response.h"
#include "mediaunit.h"
#include "tuner.h"
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Classes

class  AudioEngine
 Audio engine, responsible for one "room" worth of audio. More...
 

Detailed Description

Audio engine – manage current audio player and sources.