hwcontrolindex/home/perette/Projects/Skeezball/TestUtilities/hwcontrol.py

This module provides all services needed for controlling the arcade game:

Modules

configfile dispense json math queue sys threading time

Classes

builtins.object
Game
MotorParameters
VibeRequest
threading.Thread(builtins.object)
Player
ThreadedDispenser

class Game(builtins.object)

Game(local_config_file: str = '~/.skeezballrc')

This class brings together players, motor, motor parameters, sensors, ticket dispenser and various other controls into one coherent object that represents all the stuff controllable in or attached to the Skeezball cabinet.

Methods defined here:
__del__(self)
__init__(self, local_config_file: str = '~/.skeezballrc')

Initialize the game controller.
• Initializes the class
• Configures all inputs and outputs and sets them into a sane condition.
• Starts the player vibe threads.


local_config_file: A file with configuration overrides.

dispense(self, count: int) -> None
getConfiguration(self) -> dict[str, typing.Any]
shutdown(self)

Data descriptors defined here:
__dict__

dictionary for instance variables (if defined)

__weakref__

list of weak references to the object (if defined)

class MotorParameters(builtins.object)

MotorParameters(name: str, short_name: str, minimum: float, maximum: float, start: float)

This class manages motor parameters. The class manages different sets of motor parameters for different uses. Instances contains parameters for devices connected to specific outputs.

Methods defined here:
__init__(self, name: str, short_name: str, minimum: float, maximum: float, start: float)

Construct motor parameters.
minimum: is the minimal PWM portion which will keep the motor running.
maximum: is the maximum PWM portion to drive the motor with.
start: is the starting PWM portion. This may exceed maximum. To overcome the intertia of a fully-stopped motor, the start value is momentarily applied.


Static methods defined here:
default()

Get some default motor parameters.

fromConfig(config: dict)

Construct a motor parameters instance from a section of configuration file.

getMotorParameterSets() -> list[typing.Any]

Retrieve the list of motor parameter sets.

setMotorParameterSets(params: list[dict]) -> None

Load several parameter sets into the class for future use.


Data descriptors defined here:
__dict__

dictionary for instance variables (if defined)

__weakref__

list of weak references to the object (if defined)


Data and other attributes defined here:
__annotations__ = {'_parameter_sets': list[typing.Any]}

class Player(threading.Thread)

Player(player_number: int, consent_pin: int, motor1_number: int, motor2_number: int)

Method resolution order:
Player
threading.Thread
builtins.object

Methods defined here:
__del__(self)
__init__(self, player_number: int, consent_pin: int, motor1_number: int, motor2_number: int)

Construct a player instance, including initializing their I/O pins and related motors.

allStop(self) -> None

Stop all the player's motors.

clearStimulation(self, shutdown: bool = False) -> None

Cancel any ongoing or pending stimulation for the player.

consent(self) -> bool

Read user's consent. This function returns True when consent is given. Note: HIGH=no consent; pin is pulled to ground to give consent. Thus, we must invert the value read.

getMotorParameters(self, motor: int) -> hwcontrol.MotorParameters

Retrieve the motor parameters.

getThrottle(self, motor_number: int) -> int

Retrieve the current throttle level for a given motor.
Return value: Throttle position, 0-100.

run(self) -> None

This function runs as a background thread to process stimulation for the player.

setMotorParameters(self, motor: int, settings: hwcontrol.MotorParameters) -> bool

Set user's motor parameters.
motor: The motor number to set parameters for. Motor numbering starts at 0.
settings: The parameter parameter set.
Return value: True on success, False on set not found. In this case, existing parameters are unchanged.

stimulate(self, duration: float, left_vibe: waveform.Waveform | None, right_vibe: waveform.Waveform | None) -> None

Provide stimulation to the player. If the player is already being stimulated, the request is queued.

stopStimulation(self) -> None

Shut down the stimulation thread and ensure all motors are stopped.

testRequest(self, name: str)
throttle(self, motor_number: int, rate: int) -> bool

Set a rate for a motor. Also checks consent; if not given, stops all motors and returns False.
• At 0, motor stops. Higher values are scaled into the motor parameter range currently set for the motor.
• If a motor is off, low values will be momentarily substituted with the start value to "give the motor a starting push".


motor_number: The motor number to set rate on. Motor numbering starts at 0.
rate: The drive intensity of the motor, 0-100.
Return value: True on success, False if consent removed.


Static methods defined here:
fromConfig(player_number: int, player_config)

Construct a player instance using parameters from a configuration file section.


Data and other attributes defined here:
SAMPLE_RATE = 30
__annotations__ = {'_motors': <class 'motorsim.MotorKit'>}

Methods inherited from threading.Thread:
__repr__(self)

Return repr(self).

getName(self)

Return a string used for identification purposes only.

This method is deprecated, use the name attribute instead.

isDaemon(self)

Return whether this thread is a daemon.

This method is deprecated, use the daemon attribute instead.

is_alive(self)

Return whether the thread is alive.

This method returns True just before the run() method starts until just after the run() method terminates. See also the module function enumerate().

join(self, timeout=None)

Wait until the thread terminates.

This blocks the calling thread until the thread whose join() method is called terminates -- either normally or through an unhandled exception or until the optional timeout occurs.

When the timeout argument is present and not None, it should be a floating point number specifying a timeout for the operation in seconds (or fractions thereof). As join() always returns None, you must call is_alive() after join() to decide whether a timeout happened -- if the thread is still alive, the join() call timed out.

When the timeout argument is not present or None, the operation will block until the thread terminates.

A thread can be join()ed many times.

join() raises a RuntimeError if an attempt is made to join the current thread as that would cause a deadlock. It is also an error to join() a thread before it has been started and attempts to do so raises the same exception.

setDaemon(self, daemonic)

Set whether this thread is a daemon.

This method is deprecated, use the .daemon property instead.

setName(self, name)

Set the name string for this thread.

This method is deprecated, use the name attribute instead.

start(self)

Start the thread's activity.

It must be called at most once per thread object. It arranges for the object's run() method to be invoked in a separate thread of control.

This method will raise a RuntimeError if called more than once on the same thread object.


Readonly properties inherited from threading.Thread:
ident

Thread identifier of this thread or None if it has not been started.

This is a nonzero integer. See the get_ident() function. Thread identifiers may be recycled when a thread exits and another thread is created. The identifier is available even after the thread has exited.

native_id

Native integral thread ID of this thread, or None if it has not been started.

This is a non-negative integer. See the get_native_id() function. This represents the Thread ID as reported by the kernel.


Data descriptors inherited from threading.Thread:
__dict__

dictionary for instance variables (if defined)

__weakref__

list of weak references to the object (if defined)

daemon

A boolean value indicating whether this thread is a daemon thread.

This must be set before start() is called, otherwise RuntimeError is raised. Its initial value is inherited from the creating thread; the main thread is not a daemon thread and therefore all threads created in the main thread default to daemon = False.

The entire Python program exits when only daemon threads are left.

name

A string used for identification purposes only.

It has no semantics. Multiple threads may be given the same name. The initial name is set by the constructor.

class ThreadedDispenser(threading.Thread)

ThreadedDispenser(dispenser: dispense.Dispenser)

Threaded wrapper for a ticket dispenser. Provides the same interface as the underlying ticket dispenser, except it does not wait for dispensing to complete or return the number of tickets dispensed.

Method resolution order:
ThreadedDispenser
threading.Thread
builtins.object

Methods defined here:
__del__(self)
__init__(self, dispenser: dispense.Dispenser)

This constructor should always be called with keyword arguments. Arguments are:

*group* should be None; reserved for future extension when a ThreadGroup class is implemented.

*target* is the callable object to be invoked by the run() method. Defaults to None, meaning nothing is called.

*name* is the thread name. By default, a unique name is constructed of the form "Thread-N" where N is a small decimal number.

*args* is the argument tuple for the target invocation. Defaults to ().

*kwargs* is a dictionary of keyword arguments for the target invocation. Defaults to {}.

If a subclass overrides the constructor, it must make sure to invoke the base class constructor (Thread.__init__()) before doing anything else to the thread.

dispense(self, count: int) -> None

Dispense a number of tickets. If dispensing is not complete, why is lost.

empty(self) -> bool
jammed(self) -> bool
run(self) -> None

Thread to process dispensing requests.

stop(self) -> None

Data and other attributes defined here:
__annotations__ = {}

Methods inherited from threading.Thread:
__repr__(self)

Return repr(self).

getName(self)

Return a string used for identification purposes only.

This method is deprecated, use the name attribute instead.

isDaemon(self)

Return whether this thread is a daemon.

This method is deprecated, use the daemon attribute instead.

is_alive(self)

Return whether the thread is alive.

This method returns True just before the run() method starts until just after the run() method terminates. See also the module function enumerate().

join(self, timeout=None)

Wait until the thread terminates.

This blocks the calling thread until the thread whose join() method is called terminates -- either normally or through an unhandled exception or until the optional timeout occurs.

When the timeout argument is present and not None, it should be a floating point number specifying a timeout for the operation in seconds (or fractions thereof). As join() always returns None, you must call is_alive() after join() to decide whether a timeout happened -- if the thread is still alive, the join() call timed out.

When the timeout argument is not present or None, the operation will block until the thread terminates.

A thread can be join()ed many times.

join() raises a RuntimeError if an attempt is made to join the current thread as that would cause a deadlock. It is also an error to join() a thread before it has been started and attempts to do so raises the same exception.

setDaemon(self, daemonic)

Set whether this thread is a daemon.

This method is deprecated, use the .daemon property instead.

setName(self, name)

Set the name string for this thread.

This method is deprecated, use the name attribute instead.

start(self)

Start the thread's activity.

It must be called at most once per thread object. It arranges for the object's run() method to be invoked in a separate thread of control.

This method will raise a RuntimeError if called more than once on the same thread object.


Readonly properties inherited from threading.Thread:
ident

Thread identifier of this thread or None if it has not been started.

This is a nonzero integer. See the get_ident() function. Thread identifiers may be recycled when a thread exits and another thread is created. The identifier is available even after the thread has exited.

native_id

Native integral thread ID of this thread, or None if it has not been started.

This is a non-negative integer. See the get_native_id() function. This represents the Thread ID as reported by the kernel.


Data descriptors inherited from threading.Thread:
__dict__

dictionary for instance variables (if defined)

__weakref__

list of weak references to the object (if defined)

daemon

A boolean value indicating whether this thread is a daemon thread.

This must be set before start() is called, otherwise RuntimeError is raised. Its initial value is inherited from the creating thread; the main thread is not a daemon thread and therefore all threads created in the main thread default to daemon = False.

The entire Python program exits when only daemon threads are left.

name

A string used for identification purposes only.

It has no semantics. Multiple threads may be given the same name. The initial name is set by the constructor.

class VibeRequest(builtins.object)

VibeRequest(duration: float, left: waveform.Waveform | None, right: waveform.Waveform | None, shutdown: bool = False)

VibeRequest(duration: float, left: waveform.Waveform | None, right: waveform.Waveform | None, shutdown: bool = False)

Methods defined here:
__eq__(self, other)

Return self==value.

__init__(self, duration: float, left: waveform.Waveform | None, right: waveform.Waveform | None, shutdown: bool = False)

Initialize self. See help(type(self)) for accurate signature.

__repr__(self)

Return repr(self).


Data descriptors defined here:
__dict__

dictionary for instance variables (if defined)

__weakref__

list of weak references to the object (if defined)


Data and other attributes defined here:
__annotations__ = {'duration': <class 'float'>, 'stop': <class 'bool'>, 'vibration': tuple[waveform.Waveform, waveform.Waveform]}
__dataclass_fields__ = {'duration': Field(name='duration',type=<class 'float'>,defau...appingproxy({}),kw_only=False,_field_type=_FIELD), 'stop': Field(name='stop',type=<class 'bool'>,default=<d...appingproxy({}),kw_only=False,_field_type=_FIELD), 'vibration': Field(name='vibration',type=tuple[waveform.Wavef...appingproxy({}),kw_only=False,_field_type=_FIELD)}
__dataclass_params__ = _DataclassParams(init=True,repr=True,eq=True,order=False,unsafe_hash=False,frozen=False)
__hash__ = None
__match_args__ = ('stop', 'duration', 'vibration')

Functions

main(game: hwcontrol.Game) -> None

Run a unit test on this module.

Data

Any = typing.Any __annotations__ = {} simulation = True